Monday, May 29, 2006
TOWARD BRAIN-COMPUTER INTERACTION| In a step toward linking a person's thoughts to machines, Japanese automaker Honda said it has developed a technology that uses brain signals to control a robot's very simple moves. In the future, the technology that Honda Motor Co. developed with ATR Computational Neuroscience Laboratories could be used to replace keyboards or cell phones, researchers said Wednesday. |Yahoo News|
Wednesday, May 24, 2006
"Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice."
Wednesday, May 17, 2006
THE GUIDED WIREFRAME NARRATIVE FOR RICH INTERNET APPLICATIONS| Just as IA/UX/ID designers were settling into a comfortable working rhythm, the next step in the never-ending information architect's challenge arrived: designing for rich internet applications (RIA). The problem is both predictable and inescapable: our technologies improve faster than we know how to effectively design for them. It may be that AJAX, Laszlo, Flex, and other technologies enhance usability and challenge the way we think and design but, more importantly, they also put a heavier demand on our deliverables. |Smartmobs|
DECONSTRUCTING THE MOBILE WEB| "The mediocrity of mobile devices as Web interfaces is artificially constraining a more complete lifestyle integration that would allow digital technology to logically replace physical infrastructure." |InfoDesign|
Wednesday, May 03, 2006
NET NEUTRALITY ACT INTRODUCED| Rep. Ed Markey (D-MA) threw down the gauntlet just moments ago, introducing the Network Neutrality Act of 2006, which "[offers a] choice between favoring the broadband designs of a small handful of very large companies, and safeguarding the dreams of thousands of inventors, entrepreneurs, and small businesses. This legislation is designed to save the Internet and thwart those who seek to fundamentally and detrimentally alter the Internet as we know it." In an unequivocal editorial today, the NY Times put it this way:
Cable and telephone companies that provide Internet service are talking about creating a two-tiered Internet, in which Web sites that pay them large fees would get priority over everything else.
The Times goes on to note that if the cable and telephone companies got their way, "[it] would be a financial windfall for Internet service providers, but a disaster for users, who could find their Web browsing influenced by whichever sites paid their service provider the most money." |Smartmobs|
NO BOUNDARIES: THE CHALLENGE OF UBIQUITOUS DESIGN| "Sometimes a change in technology has implications that are so epochal that everyone must wrestle with them, accommodate them, or prepare for them," writes Adam Greenfield, the author of "Everyware: The dawning age of ubiquitous computing", on the Adobe website."The revolution in information technologies known as "ubiquitous computing" (or ubicomp) is the most recent such change, and it is beginning to impact the practice-and the business—of digital design," he continues in this long article, where he explores some of the unique experience design and interaction design challenges, and gives an insight into the new responsibilities this brings about the for the designer.
"The home, the garment, and the store become sites of processing and mediation. Ordinary objects are reimagined as places where facts about the world are gathered, considered, and acted upon. And all the familiar rituals of daily life-things as fundamental as the way we wake up in the morning, get to work, or shop for our groceries-are remade as an intricate dance of information."
He outlines how the role of design will change fundamentally when we for "these boxes we call computers" and concludes "The role of designer assumes a new importance in this context-a new responsibility for ensuring that, wherever possible, the ubiquitous systems we make together improve (or at the very least do not unduly burden) the everyday lives of their users. But if everyware calls upon its designers to act with unusual delicacy, and above all compassion for the needs of a hugely enlarged and diversified user base, it also presents rich opportunities for personal development and growth on the part of those designers. Everyware extends our efforts in that beautiful, endlessly intriguing, occasionally exasperating, place where we all live and breathe." |PPF|

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